Tribe Games Splash Arts

All Indie

We build small worlds by hand. No publisher, no roadmap, no hurry — only the games we want to play ourselves.

Indie, as in independent. Say it out loud and you hear indigenous — and where there are indigenous peoples, there are tribes. That is the whole story behind the name.

What grows here

1 of 5 branches

One game hangs on this tree today. The other branches are not decoration — they are the plan.

Bedrock Society
to come
to come
to come
to come

In development · Mac & Windows

Bedrock Society

An empty clearing, two others. Every village falls — how far does yours get?

You arrive on an empty clearing with two neighbours and no houses. What the place becomes, the three of you decide by doing it — there is no mayor to ask and no coin to spend.

01

Barter, not money

One donkey for six geese. Everything is traded against something else, and what a thing is worth depends on who happens to need it.

02

Nobody in charge

No mayor, no ranks, no orders. Everyone is equal, and the village decides the only way it can: by what people actually do.

03

A universe from a seed

Ten base maps, a biome of your choosing, and settlements that grow from a seed — the same way Elite built its galaxy. Other worlds are out there, and you can travel to them.

04

Drawn for this game

Every animal, every piece of furniture, every shirt was drawn for this village. German and English throughout, switchable mid-game.

Two series everyone knows

We are not the first to build a village. Here is where Bedrock Society stands next to the two series it gets compared to.

How Bedrock Society compares with the Anno and Animal Crossing series
Bedrock Society The “Anno” series The “Animal Crossing” series
Economy Barter — goods for goods, no coin Money, taxes, production chains Bells, shops, a mortgage
Who decides Nobody — three equals You, from above You as island rep; Nook sets the price
Your part One villager among them An invisible hand above the town One resident on the island
Size Three people on one clearing Thousands of citizens A dozen neighbours
Trades Five: farmer, hunter, smith, builder, druid — anyone can switch Population tiers, from farmhand to investor None — the neighbours have hobbies
Time A day is a handful of actions, and the night decides Real time, pausable The real clock — one day per day
World Ten base maps, settlements from a seed, other worlds to travel to Hand-built scenario maps One island, rolled at the start

Die Tabelle lässt sich seitwärts schieben →

Midday — five houses, a staked-out plot, work to do
Evening — the day's actions are spent
Night — somebody has to keep watch

Splash Arts

The animals, the furniture, the clothes, the houses, the walls and the fields were all drawn by Splash Arts — the name the three of us work under: Indie.ducx, who decides what the village needs, and two machines that draw alongside him, Anthro and PixelForge. It works like this: one of us draws a goose, the other two say what is wrong with it, and the goose goes back in. Nobody here is a studio, and nobody is paid — the village is simply drawn until it looks like itself.

Take it home

The game brings its own launcher: pick a version, press play. Older versions stay playable, and they share your villages.

macOS Apple Silicon · 145 MB · .dmg Download
Windows 64-bit · 156 MB · .zip Download

Not signed yet: macOS will call the developer unknown — right-click the app, choose Open, confirm once. On Windows, unzip and start the .exe.

News

A house made of what you had

Branches give you a timber house, stones a stone one, and a pile of both a half-timbered one. Nobody picks a house from a menu — the village simply shows what the three of you carried to the building site.

Nine shirt colours, nine actual colours

For weeks the wardrobe held nine shades of brown: the recolouring handed out tones by how often they occurred, which flattened every fold in the cloth. Clothes now keep the light and shadow they were drawn with. The stone wall and the rampart were redrawn from scratch, and winter trunks finally have dark bark.

The village is our own drawing

Houses, doors, pond banks, the plateau edge — all redrawn for this game and fitted together along one shared seam. Walls turn corners properly now, with a tall corner post where the line bends instead of a sawn-off end.

Take your village with you

A village now travels as a block of text: copy it out of one version, paste it into another, and the save is checked before anything is overwritten. The village book went with it — arrow keys for task and trade, Enter for the next inhabitant, no dialogue in the way.

Livestock moves in

Goose, chicken, goat, sheep, pig, donkey and the first dog — all drawn by hand, all tamed rather than bought. Animals left the trading posts entirely: you feed a shy one for three days, and you know from day one which animal it will be.

Thirteen pieces of furniture

Every piece in the house is now hand-drawn with four views, down to the stool and the jug. The launcher keeps every published version, so you can walk back into an older one without losing a village.